Moved the weight of character power from equipment to character development. He now carries core alchemical recipes and schematic for silver sword. Decreased the disproportion in stats between starting equipment and late game equipment.A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game. Following this pattern allowed to created consistent rules that every character follows. Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type.He recalls lost memories as a part of character development. Geralt no longer buys witcher specific recipes from random merchants.This encourages role-playing without worrying about missing experience. Experience points are given only for progressing through quests, not for killing enemies.Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.Riposte doesn't require Guard Stance to activate, only attacking in a timed window.Aard and Igni Signs have been changed from projectile to cone area of effect.All skills now have one level ( previously 2 ).Remaining passives are changed to make them more attractive. Removed many passives from skill tree to replace them with more active abilities.No need to go through Training tree before unlocking other branches. Geralt now starts with core witcher skills already learned. Experience rewards and leveling were adjusted to current character development.
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